Title | Year | Keywords |
---|---|---|
Star Trek: Conquest | 2007 | Action - Futuristic - Real-time - Strategy - Turn-based |
Star Trek: Deep Space Nine - Dominion Wars | 2001 | Futuristic - Licensed - Real-time - Strategy |
Star Trek: Legacy | 2006 | Action - Action-adventure - Futuristic - Real-time - Real-time strategy - Strategy |
Star Trek: New Worlds | 2000 | Action - Futuristic - Licensed - Real-time - Strategy |
Star Trek: Starfleet Command (Neutral Zone Edition) | 2000 | Futuristic - Licensed - Managerial - Real-time - Strategy |
Star Trek: Starfleet Command - Orion Pirates | 2001 | Add-on - Futuristic - Licensed - Managerial - Real-time - Strategy |
Star Trek: Starfleet Command III | 2002 | Futuristic - Licensed - Real-time - Strategy |
Star Trek: Starfleet Command Volume II - Empires at War | 2000 | Futuristic - Licensed - Managerial - Real-time - Strategy |
Star Trek: Tactical Assault | 2006 | Action - Futuristic - Real-time - Real-time tactics - Strategy |
Star Wars: Empire at War | 2006 | Futuristic - Real-time - Real-time strategy - Strategy |
Star Wars: Empire at War - Forces of Corruption | 2006 | Add-on - Futuristic - Licensed - Real-time - Strategy |
Star Wars: Episode I - The Gungan Frontier | 1999 | Ecology - Futuristic - Licensed - Managerial - Real-time - Simulation - Strategy |
Star Wars: Force Commander | 2000 | Futuristic - Licensed - Real-time - Strategy |
Star Wars: Galactic Battlegrounds | 2001 | Futuristic - Real-time - Real-time strategy - Strategy |
Star Wars: Galactic Battlegrounds - Clone Campaigns | 2002 | Add-on - Futuristic - Licensed - Real-time - Strategy |
Star Wolves | 2004 | Flight - Futuristic - Real-time - Role-playing - Strategy |
Star Wolves 2 | 2006 | Flight - Futuristic - Real-time - Role-playing - Strategy |
Starcraft / Starcraft 64 | 1998 | Esport - Futuristic - Multiplayer - Real-time - Real-time strategy - Rts - Science-fiction - Solo - Strategy |
StarCraft II | 2010 | Real-time strategy - Sci-fi |
StarCraft II: Wings of Liberty | 2010 | Futuristic - Level editor - Real-time - Strategy |
StarCraft: Brood War | 1998 | Futuristic - Real-time - Real-time strategy - Strategy |
Stardom: Your Quest For Fame | 2000 | Real-time - Strategy |
Starflight | 1986 | Futuristic - Real-time - Role-playing - Strategy |
Starflight 2: Trade Routes of the Cloud Nebula | 1989 | Futuristic - Real-time - Simulation - Strategy |
Starfront: Collision | 2011 | Real-time - Strategy |
Starpoint Gemini | 2011 | Futuristic - Real-time - Role-playing - Simulation - Strategy |
Starship Troopers: Terran Ascendancy | 2000 | Action - Futuristic - Licensed - Real-time - Strategy |
Starship Tycoon | 2004 | Futuristic - Real-time - Simulation - Strategy |
Starships Unlimited | 2001 | Futuristic - Real-time - Strategy |
Starsiege: Tribes | 1998 | Action - First-person shooter - Futuristic - Real-time - Shooter - Strategy |
State of War | 2001 | Futuristic - Real-time - Strategy |
State of War: Warmonger | 2004 | Add-on - Futuristic - Real-time - Strategy |
Stealth Combat | 2002 | Action - Arcade - Battlemech - Fighting - Flight - Futuristic - Helicopter - Post-apocalyptic - Real-time - Shooter - Simulation - Strategy - Tank |
Steam Brigade | 2006 | Real-time - Strategy |
Steel Horizon | 2007 | Real-time tactics - Turn-based strategy |
Steel Soldiers | 2001 | Action - Arcade - Real-time - Strategy |
Stellar Forces | 1998 | Add-on - Futuristic - Real-time - Strategy |
StickWars | 2009 | Action - Managerial - Medieval fantasy - Real-time - Strategy |
Stonkers | 1983 | Real-time strategy |
Stop That Hero! | 2011 | Medieval fantasy - Real-time - Strategy |
Storage Inc | 2009 | Arcade - Puzzle-solving - Real-time - Strategy |
Stormrise | 2009 | Futuristic - Real-time - Strategy |
Stranger | 2007 | Medieval fantasy - Real-time - Strategy |
Stratosphere: Conquest of the Skies | 1998 | Action - Flight - Medieval fantasy - Real-time - Shooter - Simulation - Strategy |
Strength & Honour | 2005 | Real-time - Strategy - Turn-based |
Strike Squad | 1993 | Futuristic - Real-time - Strategy - Turn-based |
Stronghold | 1993 | City-building - Real-time strategy |
Stronghold | 2001 | Real-time strategy |