Title | Year | Support | Creator | Editor | Country | Popularity |
Mario Bros.
|
1983
|
Amstrad CPC / Apple II / Arcade / Atari 2600 / Atari 5200 / Atari 7800 / Atari 800 / Commodore 64 / GameBoy Advance (GBA) / NES (Famicom) / Wii / ZX Spectrum
|
Nintendo R&D1 (Shigeru Miyamoto)
|
Nintendo
|
Japan
|
999
|
MediEvil
|
1999
|
Playstation (PSX) / Playstation 3 (PS3) / PlayStation Portable (PSP)
|
SCE Studios Cambridge
|
SCE
|
|
165
|
Mirror's Edge
|
2008
|
PC (Windows) / Playstation 3 (PS3) / Xbox 360 (X360)
|
EA Digital Illusions CE (DICE) (Owen O'Brien (Producer))
|
Electronic Arts
|
|
999
|
Monty on the Run
|
1985
|
Amstrad CPC / Commodore 64 / ZX Spectrum / NES (Famicom)
|
Peter Harrap
|
Gremlin Graphics
|
|
9
|
Muppet monster adventure
|
2000
|
Playstation (PSX)
|
Traveller's Tales
|
Midway
|
United Kingdom
|
3
|
Mystic Towers
|
1994
|
PC (Dos)
|
Animation F/X (Lindsay Whipp)
|
Manaccom, Apogee Software
|
|
3
|
Nicky Boom (Nicky Boum)
|
1992
|
Amiga / Atari ST / PC (Dos) / iPhone / iPod Touch
|
Microïds
|
Microïds
|
France
|
77
|
Oddworld : Abe's Exoddus
|
1998
|
PC (Windows) / Playstation (PSX)
|
Oddworld Inhabitants
|
GT Interactive
|
U.S.A.
|
42
|
Operation: V.I.D.E.O.G.A.M.E.
|
2005
|
Xbox / PlayStation 2 (PS2) / GameCube (NGC)
|
High Voltage Software (Cartoon Network Interactive)
|
Global Star Software
|
U.S.A.
|
10
|
Pac-Man World
|
1999
|
Playstation (PSX) / GameBoy Advance (GBA)
|
Namco (Scott Rogers, Hardy LeBel)
|
Namco / Zoo Digital Publishing (EU, GBA)
|
Japan
|
149
|
Pandemonium 2
|
1997
|
PC (Windows) / Playstation (PSX) / PC (Dos)
|
Toys for Bob
|
Crystal Dynamics
|
U.S.A.
|
10
|
Prince of Persia
|
1989
|
3DO / Amiga / Amstrad CPC / Apple II / Atari ST / Browser (Flash) / Gameboy (GB) / GameBoy Color (GBC) / GameGear (GG) / Genesis (Megadrive) / Macintosh / Mega-CD / Sega CD / NES (Famicom) / PC (Dos) / PC-Engine / TurboGrafx-16 / Sega Master System / Super Nintendo (SNES) / TurboGrafx CD (Turbo CD) / ZX Spectrum
|
Jordan Mechner
|
Borderbund Software
|
U.S.A.
|
0
|
Puggsy
|
1993
|
Genesis (Megadrive) / Amiga / Mega-CD / Sega CD
|
Traveller's Tales (Jon Burton (Planning, programming, level design), Andy Ingram 
|
Psygnosis
|
|
5
|
Pushover
|
1992
|
Amiga / Atari ST / PC (Dos) / Super Nintendo (SNES)
|
Red Rat Software
|
Ocean
|
United Kingdom
|
128
|
Quattro Adventure
|
1993
|
NES (Famicom)
|
Codemasters
|
Camerica
|
United Kingdom
|
7
|
Ratchet & Clank Future: Tools of Destruction
|
2007
|
Playstation 3 (PS3)
|
Insomniac Games
|
Sony Computer Entertainment
|
|
13
|
Rayman 3: Hoodlum Havoc
|
2003
|
PlayStation 2 (PS2) / GameCube (NGC) / Xbox / N-Gage / PC (Windows) / Macintosh
|
Ubisoft (Michael Janod)
|
Ubisoft, Feral Interactive
|
France
|
105
|
Sabre Wulf
|
2004
|
GameBoy Advance (GBA) / Mobile (Java ME)
|
Rare
|
THQ
|
United Kingdom
|
31
|
Scooby-Doo! Night of 100 Frights
|
2002
|
GameCube (NGC) / PlayStation 2 (PS2) / Xbox
|
Heavy Iron Studios
|
THQ
|
U.S.A.
|
39
|
Shadow of the Beast
|
1989
|
Genesis (Megadrive) / Amiga / Amstrad CPC / Atari ST / Commodore 64 / Lynx / Sega Master System / TurboGrafx CD (Turbo CD) / ZX Spectrum
|
Reflections Interactive
|
Psygnosis Limited
|
United Kingdom
|
38
|
Solomon's Key
|
1986
|
Arcade / Amstrad CPC / Atari ST / Commodore 64 / NES (Famicom) / PC (Dos) / Sega Master System / Wii / ZX Spectrum
|
Tecmo
|
Tecmo
|
Japan
|
22
|
Sonic Adventure 2 Battle
|
2001
|
Dreamcast / GameCube (NGC)
|
Sega Studio USA (Takashi Iizuka (Director/Level Designer))
|
Sega
|
Japan
|
145
|
Soul of a Robot
|
1985
|
Amstrad CPC / MSX / ZX Spectrum
|
Stephen N Curtis, Mark Jacobs
|
Mastertronic
|
|
1
|
Spyro 2: Season of Flame
|
2002
|
GameBoy Advance (GBA)
|
Digital Eclipse Software
|
Universal Interactive
|
|
14
|
Spyro: A Hero's Tail
|
2004
|
PlayStation 2 (PS2) / GameCube (NGC) / Xbox
|
Eurocom
|
Vivendi Universal Games
|
U.S.A.
|
49
|
Spyro: Attack of the Rhynocs
|
2003
|
GameBoy Advance (GBA)
|
Digital Eclipse Software
|
Universal Interactive
|
|
18
|
Spyro: Year of the Dragon
|
2000
|
Playstation (PSX)
|
Insomniac Games / Universal Interactive Studios
|
SCEA
|
|
27
|
The Lost Vikings
|
1992
|
Amiga / Amiga CD32 / GameBoy Advance (GBA) / Genesis (Megadrive) / PC (Dos) / PC (Windows) / Playstation (PSX) / Sega Saturn / Super Nintendo (SNES)
|
Silicon & Synapse
|
Interplay Entertainment / Vivendi Universal
|
U.S.A.
|
83
|
The Lost Vikings 2
|
1997
|
PC (Windows) / Playstation (PSX) / Sega Saturn / Super Nintendo (SNES) / PC (Dos)
|
Beam Software
|
Interplay
|
Australia
|
3
|
The Sacred Armour of Antiriad
|
1986
|
Amstrad CPC / Commodore 64 / ZX Spectrum / Apple II / PC (Dos) / MSX / TRS-80 Color Computer
|
Andrew Fitter & Daniel Malone & Richard Joseph
|
Palace Software
|
United Kingdom
|
1
|
The Simpsons: Bart vs. the Space Mutants
|
1991
|
NES (Famicom) / Atari ST / Amiga / ZX Spectrum / Amstrad CPC / Sega Master System / GameGear (GG) / Genesis (Megadrive) / Commodore 64 / PC (Dos)
|
Imagineering/Arc Developments (Garry Kitchen)
|
Acclaim/Ocean Software
|
|
15
|
Thing On A Spring
|
1985
|
Amstrad CPC / Commodore 64
|
Jason Perkins / Anthony Clarke / Mark Rogers
|
Microprojects for Gremlin Graphics
|
|
2
|
Toki Tori
|
2001
|
Wii / GameBoy Color (GBC) / Mobile (Windows Mobile)
|
Two Tribes B.V.
|
Two Tribes B.V., Capcom, AIM Productions
|
|
89
|
Tomb Raider
|
1996
|
Macintosh / Mobile (Windows Mobile) / N-Gage / PC (Dos) / PC (Windows) / Playstation (PSX) / Sega Saturn
|
Core Design
|
Eidos
|
United Kingdom
|
999
|
Tomb Raider Chronicles
|
2000
|
Dreamcast / Playstation (PSX) / PC (Windows) / Macintosh
|
Core Design (Peter Connelly (music))
|
Eidos Interactive
|
|
49
|
Tomb Raider II
|
1997
|
PC (Windows) / Macintosh / PC (Dos) / Playstation (PSX)
|
Core Design (Tomb Raider II: / Gavin Rummery (lead programmer), / Neil Boyd and He
|
Eidos Interactive
|
|
84
|
Tomb Raider III
|
1998
|
Macintosh / Playstation (PSX) / PC (Windows)
|
Core Design (Chris Coupe and Martin Gibbins (programming) / Tom Scutt (AI) &#
|
Eidos Interactive
|
United Kingdom
|
47
|
Tomb Raider: The Last Revelation
|
1999
|
Playstation (PSX) / Dreamcast / PC (Windows) / Macintosh
|
Core Design (Peter Connelly (music))
|
Eidos Interactive
|
|
60
|
Tomb Raider: Underworld
|
2008
|
PlayStation 2 (PS2) / Playstation 3 (PS3) / Wii / Nintendo DS / Xbox 360 (X360) / PC (Windows) / N-Gage
|
Crystal Dynamics / Nixxes Software (PS3) / Buzz Monkey Software (Wii, PS2) 
|
Eidos Interactive
|
U.S.A.
|
999
|
Tork: Prehistoric Punk
|
2005
|
Xbox
|
Tiwak SAS
|
Ubisoft
|
|
6
|
Totems
|
2008
|
Browser (Flash)
|
10tacle Studios Belgium (Yves Grolet, Stephane Bura)
|
10tacle Studios
|
|
202
|
Ty the Tasmanian Tiger 3: Night of the Quinkan
|
2005
|
PlayStation 2 (PS2) / GameCube (NGC) / Xbox / GameBoy Advance (GBA)
|
Krome Studios
|
Activision, Zoo Digital Publishing
|
U.S.A.
|
11
|
Underwurlde
|
1984
|
Commodore 64 / ZX Spectrum
|
Tim and Chris Stamper
|
Ultimate Play The Game
|
United Kingdom
|
2
|
Virtual Boy Wario Land
|
1995
|
Virtual Boy
|
Nintendo R&D1
|
Nintendo
|
Japan
|
3
|
Wallace & Gromit in Project Zoo
|
2003
|
PC (Windows) / Xbox / GameCube (NGC) / PlayStation 2 (PS2)
|
Frontier Developments
|
BAM! Entertainment
|
United Kingdom
|
27
|
Wallace & Gromit in Project Zoo
|
2003
|
PC (Windows) / Xbox / GameCube (NGC) / PlayStation 2 (PS2)
|
Frontier Developments
|
BAM! Entertainment
|
United Kingdom
|
27
|
Wanted: Monty Mole
|
1984
|
Commodore 64 / ZX Spectrum
|
Peter Harrap / Antony Crowther
|
Gremlin Graphics
|
United Kingdom
|
1
|
Whiplash
|
2003
|
PlayStation 2 (PS2) / Xbox
|
Crystal Dynamics
|
Eidos Interactive
|
U.S.A.
|
372
|