Game Classification
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Taxonomy
Gameplay
Keywords
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Title
Year
Gameplay
Purpose
Market
Audience
Dactylo Mania (dacmania)
1992
Video Game
Training
Entertainment
Education
3 to 7 years old
8 to 11 years old
12 to 16 years old
17 to 25 years old
25 to 35 years old
35 to 60 years old
below 60 years old
General Public