Title | Year | Gameplay | Purpose | Market | Audience |
A Message for 2K Australia
|
2009
|
Video Game
|
- Subjective message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- below 60 years old
- General Public
|
Kompany
|
2011
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
|
- State & Governement
- Education
- Corporate
|
- 12 to 16 years old
- Students
|
LabsetNoël
|
2010
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- below 60 years old
|
Leaving
|
2009
|
Video Game
|
- Subjective message broadcasting
|
|
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- Professionals
|
PPM Hero Game
|
2009
|
Video Game
|
|
|
|