Title | Year | Gameplay | Purpose | Market | Audience |
Capture The Cube
|
2007
|
Video Game
|
- Marketing & Communication message broadcasting
- Storytelling
- Licensed title
|
|
- 8 to 11 years old
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Chiquita Smoothies
|
2009
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Happiness Factory
|
2007
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
House Party Flash Dance
|
2010
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 17 to 25 years old
- 25 to 35 years old
- General Public
|
It's Possible
|
2009
|
Video Game
|
- Marketing & Communication message broadcasting
- Storytelling
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
J2O
|
2007
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
McCafe' Maddness
|
2010
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- General Public
|
Meeting Blocks
|
2009
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Rabbid Droppings
|
2008
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Refule Rampage
|
2008
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Sweet Swap
|
2009
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 12 to 16 years old
- 17 to 25 years old
- General Public
|
Wake Up with a Hot Brazilian
|
2009
|
Video Game
|
- Marketing & Communication message broadcasting
|
|
- 17 to 25 years old
- 25 to 35 years old
- General Public
|