Game Classification

Energyville The Economist Group (U.S.A.), Chevron (U.S.A.), 2007  

 

G/P/S model

SERIOUS GAME
(Edumarket Game)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • Corporate
  • Ecology

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
General Public

Keywords

Comments

Taxonomy

Energyville In this game, the player has to manage the energetic aspects of his city.

Distribution : Internet - Free
Platform(s) : Browser (Flash)

Links