Besides play, this title features the following intents:
Goods trading
Market
This title is used by the following domains:
Education
Corporate
Religious
Culture & Art
Politics
Humanitarian & Caritative
Advertising
Audience
This title targets the following audience:
Age : 17 to 25 years old
/ 25 to 35 years old
/ 35 to 60 years old General Public
& Professionals
& Students
Gameplay
The gameplay of this title is Play-based (designed without stated goals)
The core of gameplay is defined by the rules below:
"The gameplay brick CREATE can't be considered like a goal as SL doesn't evaluate the users' building. Thus CREATE must be considered as a "Play Brick" (a way to do) and not as a "Game Brick"."
Second Life (SL) is a Serious Play. it is a 3D virtual world where the user are free to dialogue, organise debats, exhibitions, conferences, concerts, games, etc. The users use to change services like virtual building, dresses, etc, for some Linden dollars.