Game Classification

Elmo's Number Journey Realtime Associates (U.S.A.), NewKidCo (U.S.A.), 1999  

Video Game

Purpose

  • Educative message broadcasting
  • Training
  • Goods trading
  • Storytelling
  • Licensed title

Market

  • Entertainment
  • Education

Audience

  • 3 to 7 years old
  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

ESRB: eC