Game Classification

How to talk corporations... about games Distil Interactive (Canada), Freeware (Canada), 2008 Play it Now !

Video Game

Purpose

  • Training

Market

  • Corporate

Audience

  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • Professionals

This game is an exprience-sharing platform suited for serious game designers.