Besides play, this title features the following intents:
Storytelling
Market
This title is used by the following domains:
Entertainment
Audience
This title targets the following audience:
Age : 3 to 7 years old
/ 8 to 11 years old
/ 12 to 16 years old
/ 17 to 25 years old
/ 25 to 35 years old
/ 35 to 60 years old
/ below 60 years old General Public
& Professionals
& Students
Gameplay
The gameplay of this title is Game-based (designed with stated goals)
The core of gameplay is defined by the rules below:
The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit cartridge, which was the largest-capacity cartridge Nintendo produced at that time. It was re-released on the Nintendo GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition compilations, on the iQue Player in 2003, and on the Virtual Console in 2007. [source:wikipedia]