Police Brutality is Jason Rohrer's third game in his series of Game Design Sketchbooks written for the website The Escapist, where he explores experimental gameplay mechanisms and premises. This game is inspired by the University of Florida Taser incident where an undergraduate student was dragged away from a U.S. Senator John Kerry Speech while shouting repeatedly "Don't tase me, bro!". He eventually got tased and the phrase went on to become one of the most famous of the 2007 Yale Book of Quotations. This game recreates the incident, but focuses on the reaction of the crowd based on a wildlife video. The author aims to simulate a non-violent organization of the people present to prevent the victim from being dragged from the scene. The game uses a semi top-down view and starts at the moment one of the people is tased. The player then exercises control over the crowd, with four states: terrified (red), subdued (purple), regained alertness after being terrified (yellow) and fully conscious (green). The aim is to prevent the officers from dragging away victims and dividing or blocking the police forces. At the start of the game, the entire crowd is terrified except for one spectator. Clicking the button above his head, he can shout (and determine the radius) to bring back the other spectators. The police will however go after the shouter (who has become a "leader") and try to subdue him. When down (purple), there is no way of coming back. When other spectators are fully alert, they can be moved around and block police when stationary. They will however become terrified again as soon as another leader is subdued. Different spectators can then become leaders to regain control of the situation.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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