Game Classification

Time Riders in American History Learning Company (U.S.A.), Learning Company (U.S.A.), 1992  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Time Riders in American History The notorious Dr. Thanatopsis Dread, to lend credibility to his bid for world domination, has employed devious means to convince the world that grand American accomplishments (1492-1905) are actually the work of his distinguished ancestors. The mysterious Benefactor has invited YOU! to join a crack team of whiz kids in his subterranean lab at Sea Cliff Manor to help restore the historical record to the (more-or-less) legitimacy we know today.

Playing much like a an enhanced remake of Where in Time is Carmen Sandiego? this game will see you wearing a rut in the virtual floor of Sea Cliff Manor, beating paths between Amanda's room (with its TimeLine machine, to establish whens), Josh's chamber (featuring the GeoFax, to get a better sense of where), and the time-traveling booth of a robot cat, who conducts and then projects interviews gotten back in the timestream to help get a fix on the biographical information regarding who was at the heart of the contentious event.

Abundant in-game help, lavish production values, compelling cut-scenes and scores of easter eggs all help to demonstrate how seriously developer the Learning Company took their business. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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