Game Classification

E-music Business Game George Karvelis / Jean-Dominique Seroen / Andreas Giannakoulopoulos (Greece), CAID / University of Athens / Haute-Ecole ICHEC (Greece), 2008 Download it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



E-music Business Game The ‘eMusicBusinessGame’ is the key part of the WebTraingGame (WTG) project that has been carried out by a partnership made of European Business Schools and Universities with the support of the EU Leonardo da Vinci Program. The WTG project falls under the strategy defined at the EU Summit of Lisbon (March 2000), aiming at accelerating the dissemination of the ICT in the world of Education. It meets also the concerns of the business organizations as well as the requests of SMEs, regarding the need for well skilled students and workers in the in the field of ICT, and especially in the area of e-Business Marketing and Management.

Distribution : Internet - Free
Platform(s) : PC (Windows)

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