Game Classification

Takeshi no Chousenjou (Takeshi's Challenge) Taito Corporation (Takeshi Kitano) (Japan), Taito Corporation (Japan), 1986  

Video Game

Purpose

  • Subjective message broadcasting

Market

  • Entertainment
  • Culture & Art

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • General Public

A videogame created by actor and director Takeshi Kitano to show how he dislikes videogames.