Game Classification

Robo-Rush! ViaVivo (U.S.A.), Acton Foundation for Entrepreneurial Excellence (U.S.A.), 2008 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Marketing & Communication message broadcasting

Market

  • Education
  • Corporate

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • General Public
  • Students

An educative game released by the "Acton School of Business"