Game Classification

Educational Games Central (Carrefour Virtuel des Jeux educatifs) SAVIE (Canada), SAVIE (Canada), 2000 Play it Now !

Video Game

Purpose

  • Educative message broadcasting

Market

  • Education

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • Students

Not one game but several game shells based on basic games such as Tic Tac Toe or Parcheesi.