This title targets the following audience:
Age : 17 to 25 years old
/ 25 to 35 years old
/ 35 to 60 years old
/ below 60 years old Professionals
& Students
Gameplay
The gameplay of this title is Game-based (designed with stated goals)
The core of gameplay is defined by the rules below:
""Oxo" (1952), also known as Noughts and Crosses, is a tic-tac-toe computer video game. Here's how it can be ranked using Gameplay Bricks:
Choose (Medium): Players select a cell in a 3x3 grid to place their symbol (X or O).
Reach (Objective): The objective is to line up three of your own symbols horizontally, vertically or diagonally before the opponent.
The appropriate metabric for "Oxo" would be "Puzzle", as the game involves planning and strategy to block the opponent and line up one's own symbols to win (ChatGPT : 14/04/2024)."
OXO (also known as Noughts and Crosses) is a tic-tac-toe computer game made for the EDSAC computer in 1952. It was written by Alexander S. Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University of Cambridge. OXO was the first digital graphical game to run on a computer [source:wikipedia]