Game Classification

The Amazing Virtual Sea Monkeys Creature Labs Ltd. (United Kingdom), Xicat Interactive (Germany), 2001  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Advergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Marketing & Communication message broadcasting
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment
  • Advertising

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Amazing Virtual Sea Monkeys The player controls 'Nautila' a 'Babelfish', which is used to indirectly influence the environment within a huge water tank. Nautila has to suck up dangerous fish, clear rocks, supply food etc. for creatures resembling the 'Sea Monkeys' advertisements found e.g. in many comic books a few years ago. These creatures (essentially micro shrimps), have nevertheless not much in common with their comic cousins in this game. The Sea Monkeys in the game try to reach a Venus Shell as soon as they are hatched. If Nautila is not fast enough to clear the puzzles preventing the Sea Monkeys from reaching their shell, they will perish... Catch line: Save the primeval shrimp... 70 levels in total, with increasingly difficult objectives. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows) - Playstation (PSX)

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