Game Classification

Zool 2 Gremlin Graphics Software Ltd. (United Kingdom), Gremlin Graphics Software Ltd. (United Kingdom), 1993  

 

G/P/S model

RETRO SERIOUS GAME
(Advergame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Advertising

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Keywords

Comments

Taxonomy

Zool 2 The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.


Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amiga - Amiga CD32 - Atari Jaguar - PC (Dos)

Links