Lex the Bookworm is eating his breakfast, a bowl of letters, when suddenly a troubled Mother Goose appears, running and screaming for help while being chased by the Big Bad Wolf. Lex starts to run after these characters until the trio falls inside an open book, starting an adventure on a fantasy landscape.
Bookworm Adventures Volume 2, like its predecessor, is a spelling game with light RPG elements. The player assumes the role of Lex fighting several characters taken from fables and folklore, with the two sides taking turns. The game is divided in chapters, each based on a poem or fairy tale story with a final boss character. After defeating the boss,
The main game screen shows Lex at the left side with his health and level up meters, with the space beneath him listing all the equipped treasures and available potions. The enemy sits at the other side also with a health bar, but with attacks, immunities and weaknesses listed below. A 4x4 grid of letters is positioned at the center of the bottom interface, and the objective is to create the longest word possible with it to charge Lex attacks. The letters don't have to be connected and can be selected from anywhere, and their attack power can be optionally indicated by small bronze, silver and gold circles in their lower right-hand corners. Words have to be three-letter long at least, and Lex interjections like "Very Good" and "Excellent" indicate how powerful they are.
[source : Mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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