Game Classification

Crusader: Adventure Out of Time index+ (France), France Télécom Multimédia (France), 1997  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Religious

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Crusader: Adventure Out of Time An historical adventure game set in the Middle Ages at the time that the Franks were beginning to be driven out of Jerusalem. The player follows the adventure of Artaud, a disgraceful French Lord, who is sent to redeem himself by traveling to the Holy Lands to escort the True Cross back to safety. This is done through a series of scenes, with narration. The player has to complete certain tasks before Artaud can progress to the next scene. These tasks are generally of an educational nature, such as learning how sieges on castles were carried out, or who the main forces in the Holy Lands were at the time. Whilst Artaud's quest is fictional (with some added supernatural events), the setting is quite real, with actual locations visited and use of historic figures.

Artaud's quest will see his home in Dun-le-Roy wasted in a siege, travel across the Mediterranean to the port of Acre, and eventually to the Holy City of Jerusalem. Along the way historical information is provided on events and lifestyles of the period.

The game's style has a 3rd-person perspective and uses digital footage of real actors again photo-realistic (for the time) backdrops, which are partially animated. Intertwined with the scenes is an encyclopaedia, which it is necessary to interact with in order to complete the tasks and fully understand the narrative. The structure of most of the tasks involves collecting items from the scenes and the encyclopaedia by dragging them into your inventory, and then re-arranging them on to the task screen. The game is very similar in style to 1998's Vikings. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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