Game Classification

Evolution: The Game of Intelligent Life Crossover Technologies (U.S.A.), Discovery Channel Multimedia (U.S.A.), 1997  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Ecology

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Evolution: The Game of Intelligent Life A sort of combination of Civilization and SimEarth. You control one of the earliest tetrapods (land animals), and try to get it to reproduce, spread, and evolve into a later species, ultimately evolving an intellectual species (which doesn't have to be Homo sapiens). There are some 160-odd species in the game, including dinosaurs; the continents move around during play; era changes are marked by geological catastrophes, which occur on a semi-random basis. In addition to the 'full' game, there are shorter scenarios for the Paleozoic, Mesozoic, and Cenozoic. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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