Game Classification

Freedom! MECC (U.S.A.), MECC (U.S.A.), 1992  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Newsgame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Freedom! Taking the role of an enslaved African American (either male or female) in the southern United States during 1830, the player must try escaping a plantation and get to one of the free northern states.

First the player must choose what zone of the south they want their journey to begin. Their starting point choice acts as a difficulty level. When the escape begins the slave is given random abilities such as being able to swim or not being able to read or write which can affect how the player approaches the game.

The main gameplay takes place on a screen that shows the countryside. Also on display is the runaway slave's four personal indicators that indicate his or her nourishment, stamina, health, and injury. Also shown is the time of day which is suppose to be figured out by the position of the sun. The player has regular actions and circumstantial actions they can take during the game.

Regular actions include sleeping, waiting and resting, eating, repairing injuries, checking the player's inventory, and orienting the direction that the player is heading in. Figuring out the direction is done by either looking at the North Star, finding moss on trees, or using a compass.

Circumstantial actions can include knocking on peoples' doors that may or may not be sympathetic with the slave's plight; Running, hiding, fighting, or surrendering when spotted by a patrol; and choosing whether to swim or sidestep around a river.

The game is over when either the player gets recaptured, dies, or escapes to freedom.

[source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Apple II

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