Game Classification

Gewetensvragen Harlon Corporate Communicatie (Netherlands), Nationaal Oorlogs- en Verzetsmuseum te Overloon (Netherlands), 1995  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Newsgame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Gewetensvragen is a Dutch quiz test about moral questions pertaining World War II. In this title players are described situations during the war and have to make decisions. Questions include touchy subjects such as helping paratroopers, hiding Jews, helping injured anti-Semites, etc. The aim of this title is to show the users that in times of war it can be very difficult to make the right choices. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : CD-i

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