Game Classification

Jump Start Typing Knowledge Adventure (U.S.A.), Knowledge Adventure (U.S.A.), 1997  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Exergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Welcome to the Sparks Sports competition. The Sparks coach Qwerty was locked up by Polly, and now it's up to you and Robot Boy Botley, to get him out. Play many games at the sports arenas to earn typing skills and medals to free the Coach. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links