Game Classification

Making History: The Calm & The Storm Muzzy Lane Software Inc. (U.S.A.), Strategy First (International), 2007  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Making History: The Calm & The Storm Making History: The Calm & The Storm is a turn-based grand strategy World War 2 game. It places the player in the reins of a major power during the 1936-1945 era, and asks them to guide their country to survival and prosperity. Five scenarios are included, each with a different start date, and all with historically researched troop and resource levels.

Gameplay is divided into military, diplomatic, domestic, and economic areas, with each area affecting the others. Players must choose between improving industries or researching new technologies, controlling the air or controlling the seas, and ceding territories or declaring war, all while contending with over 80 independent AI countries. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

Links