Game Classification

Percepts Magnavox (U.S.A.), Magnavox (U.S.A.), 1972  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Exergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

2x2 2x2

Percepts Percepts was shipped free of charge to owners of the Odyssey console who sent back their registration cards to Magnavox.

The game comes with new screen overlays, 30 play cards, and an instruction sheet. It uses cartridge #2 from the original console and can be played by either Pattern rules or Symbol rules.

In the Pattern game, 15 of the 30 cards are laid out in a 5x3 grid. Then, one of the other 15 cards is revealed. Both players now try to memorize the pattern printed on it, find the card in the 5x3 grid that shows the same pattern, note its position in the grid, and race their player dots to the appropriate position on the screen with their controllers. The player who gets there first wins the card.

The Symbols game has very similar rules, but now players have to match the little pictures printed above the patterns. To make the game harder, the positions of the symbols in the grid have to be memorized, as all the cards have to be turned over after an initial memorization period. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Magnavox Odyssey

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