Game Classification

Pilgrim: Faith as a Weapon Arxel Tribe, Anne Carrière Multimedia (France), 1998  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Religious

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Pilgrim: Faith as a Weapon Pilgrim is an adventure game set in the Middle Ages after the Crusades during the 13th century. It is the time of the Knights Templar, the Black Plague and the Inquisition when many were tortured and burned at the stake because of their religious beliefs.

Summoned to his father's side, Simon (your character) is told that he must obtain a valuable manuscript in a secret room and deliver it only to Petrus, a friend who lives in Toulouse. His pleading hints that this mission might be dangerous, but Simon agrees even though he doesn't understand. Shortly thereafter, his father dies. The interaction begins in the library as you start Simon's adventure.

This is a first person, point and click game with a somewhat unconventional interface. The inventory contains objects which can be used as well as clicked on during conversations. Icons of the people Simon has met or heard about also act as conversation topics when clicked on. The game features an in-game hint system which provides very vague clues to the many puzzles Simon will encounter. A comprehensive encyclopedia is accessible at any time to document and elaborate upon the historical facts of the era and to the game itself.

Angels, demons and people from all walks of life will help (or hinder) Simon's progress towards his goals as he travels around France's towns and countryside. Locations are varied with marketplaces, villages, a ruined fortress, gothic churches and, later, fanciful environments. Puzzles include several mechanical problems, helping other characters with objects and information as well as creative environment manipulation. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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