Game Classification

Reader Rabbit Personalized 2nd Grade The Learning Company (U.S.A.), The Learning Company (U.S.A.), 1999  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old / 3 to 7 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Reader Rabbit Personalized 2nd Grade Reader Rabbit Personalized 2nd Grade starts with a mysterious note from Reader Rabbit to Sam the Lion. Sam is requested to meet said Rabbit at the castle in the forest. Sam learns that Reader Rabbit is in need of rescue, and he must overcome many challenges to save his friend.

Sam then finds himself in the dungeon and, by solving puzzles and problems, earns points to rescue Read Rabbit and escape the castle. The story teaches several disciplines, including reading, writing, math, and science in progressive stages as the adventure unfolds. It also uses the A.D.A.P.T. learning technology which adapts to each child?s learning abilities. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links