Game Classification

Square Off Prodigy Communications Corporation (U.S.A.), 1995  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


A timed math game with a massively multiplayer high score table on Prodigy, this once-daily online game invited players to string together combinations of numbers and arithmetic operations laid out for them in a grid with intent to meet as their sum a "target number" indicated on the screen. The faster the combinations (or "sequence"s) could be made (and the faster in quick succession), the higher the points value assigned and the sooner the player could transition to a new "phase" with a different and more complicated grid layout.

This was all undertaken in a cyberspace-styled presentation with a back-story involving genetically engineered D.O.G. agents and SLAM5 (Synthetic Learning Acceleration Machine, version 5), an AI developed by Kerry Nelson. Their precise relationship to the game can only be gleaned tangentially, since the program became unplayable following the shutdown of Prodigy Classic on January 25th, 1999. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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