Game Classification

Weird: Truth is Stranger than Fiction TwoPointZero (U.S.A.), McGraw Hill Home Interactive (MHHI) (U.S.A.), 1996  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Weird: Truth is Stranger than Fiction Weird: Truth is Stranger Than Fiction is officially marketed as an adventure game, and contains a few puzzles, but in reality is more of a multimedia encyclopedia of strange phenomena and legends with a Myst-like slide-show presentation.

The player starts in a room full of doors, each leading to different places. These places are filled with objects that, when clicked, display texts, video and audio about weird and unexplained events, mythical creatures and folklore. Some doors are locked, and can only be opened by solving one of the puzzles. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

Links