Game Classification

A Decision of Paramount Importance Thomas Liu (U.S.A.), Jennifer Ann's Group (U.S.A.), 2010 Download it Now !

 

G/P/S model

SERIOUS GAME
(Newsgame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting

Market

This title is used by the following domains:
  • Healthcare
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Keywords

Comments

Taxonomy

A Decision of Paramount Importance An intentionally designed prosocial video game intended to increase awareness and provide educational information about teen dating violence. Second place winning game of the 2010 Life. Love. Game Design Challenge presented by Gaming Against Violence, a program of the NGO Jennifer Ann's Group.

The game is intended for use by educators in the classroom, by parents wishing to discuss healthy relationships with their children, or by young people themselves.

As is the case with all games from the Gaming Against Violence program, the game has no on-screen depictions of violence.

Distribution : Internet - Free
Platform(s) : Browser (Flash)

Links