Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
Audience
- 12 to 16 years old
- 17 to 25 years old
The winning game from the first Life. Love. Game Design Challenge (2008). The contest was presented by Gaming Against Violence, a program of the NGO Jennifer Ann's Group. The goal was to develop a video game about teen dating violence without using any violence in the game itself.
This is an intentionally designed prosocial game. The genre is an escape game and the player must explore and find clues to discover how to leave the room. This game was developed by Jorge Goyco of Goyco Games, published by Life Love Publishing, and produced by Jennifer Ann's Group.