In Blip you are controlling a blue ball with your keyboard. Your goal is to collect all of the hearts in the game as fast as you can, because their is a time limit. Once you have collected them all, find an exit and proceed to the next level.
Actually, the "time limit" is an "energy limit". Your ball, Blip, has a starting amount of energy, which will deplete one unit of energy every one second, if you move on land. If you are crossing through a water field, you will loose 5 energy units at once. When your energy is gone, you have lost a life. And you have a total amount of 3 lives.
But you can gain energy back, with the Energy-Power-Up, it will give you 20 units back. But the amount of energy you can carry is limited to 200 energy units.
In addition to Hearts and Energy, you can find the following in a level: free cells (normally movable fields), walls (impenetrable), hidden walls (free cells at start, will appear on contact), hidden free cells (walls at start, will disappear on contact), Water (you loose 5 energy per water field you cross, every time), Exit (your destination after collecting all hearts; if you haven't collected them all, you have to re-play the level)
The game offers 15 levels, once you complete one, you get a level code for the next one. In addition to that, a Level Editor is included, so you can build your own levels.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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