Game Classification
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B.C. Story
Jeon Jae Yeon and team (Tirano), SemiCom
(Korea)
,
1997
Informations
Analyses
Serious Gaming
Classification
VIDEO GAME
Keywords
Sports
Purpose
Besides play, this title features the following intents:
Storytelling
Market
This title is used by the following domains:
Entertainment
Audience
This title targets the following audience:
Age :
12 to 16 years old
/
17 to 25 years old
/
25 to 35 years old
General Public
Gameplay
The gameplay of this title is
Game-based
(designed with stated goals)
The core of gameplay is defined by the rules below:
0 analysis
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In the game, one can select from caveman characters Sonlo, Milo or Ballo and engage in "B.C" sports events such as running and climbing.
[source:wikipedia]
Distribution :
Retail - Commercial
Platform(s) :
Arcade
Links
http://en.wikipedia.org/wiki/B.C._Story
http://www.arcade-history.com/?n=b.c.-story&page=detail&id=216
http://www.vazcomics.org/mamend/B/bcstry.htm
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