Game Classification

B.C. Story Jeon Jae Yeon and team (Tirano), SemiCom (Korea), 1997  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


B.C. Story In the game, one can select from caveman characters Sonlo, Milo or Ballo and engage in "B.C" sports events such as running and climbing. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Arcade

Links