Game Classification

Generation 21 Lateral Visions (United Kingdom), Liverpool Culture Company (United Kingdom), 2008  

 

G/P/S model

SERIOUS GAME
(Edumarket Game)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • Education
  • Culture & Art
  • Ecology

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
Students

Comments

Taxonomy

Generation 21 A serious-play that let players visit 3D cities that were designed by kids during an ecological and cultural project launched by the city of Liverpool: "design your city in the future"

Distribution : Retail - Free
Platform(s) : PC (Windows)

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