G/P/S model
SERIOUS GAME
(Edumarket Game)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- Education
- Culture & Art
- Ecology
Audience
This title targets the following audience:
Age : 12 to 16 years old
/
17 to 25 years old
/
25 to 35 years old
/
35 to 60 years old
Students
Comments
Taxonomy
- "This project deals with ecologicals issues, was designed by and for school students, but is also part of Liverpool projects for becoming a "Cultural city"."