Video Game
Purpose
- Educative message broadcasting
- Marketing & Communication message broadcasting
Market
- Education
- Culture & Art
- Ecology
Audience
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- Students
This project deals with ecologicals issues, was designed by and for school students, but is also part of Liverpool projects for becoming a "Cultural city".