Game Classification

Fighter Destiny 2 (Kakuto Densho: F-Cup Maniax) Imagineer (Japan), SouthPeak Interactive (U.S.A.), 2000  

Video Game

Purpose

  • Storytelling

Market

  • Entertainment

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

ESRB: T