Game Classification

Les Méningo (Smash Poursuit) Chugulu Games et Addiction Agency (France), Wyeth (groupe Pfizer) (U.S.A.), 2010  

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

  • Entertainment
  • Healthcare

Audience

  • 3 to 7 years old
  • 8 to 11 years old
  • 12 to 16 years old