Game Classification

Win Win Manager (The negotiation business game) Marco Greco, Fabio Patriarca / The Business Game (Università degli Studi di Udine) (Italy), The Business Game / Max Formisano Training Coaching & Consulting / Comteam (Italy), 2009 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Corporate

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public & Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Comments

Taxonomy
Analyses


Logo Win Win Manager WIN WIN MANAGER (http://www.wwmanager.it) is an online negotiation game in which players conduct up to ten bilateral negotiations. The negotiations are pursued through private threads on the general board of the game. The players are given both qualitative and quantitative information regarding their role, their objectives and the general background of each scenario.

WIN WIN MANAGER is meant to help participants improve their skills and attitudes thus allowing a negotiation to be carried on in a principled or, at least, a collaborative way.

In WIN WIN MANAGER the players negotiate in an asynchronous way, posting their offer or counteroffer in turn. The players cannot read other players’ private negotiation threads and generally do not know the real identity of their counterparts as each player chooses a nickname (generally different from their real names) when signing up on the homepage for the first time.
At the conclusion of each negotiation, each player is given a score. Scores are in the range of 0 to 200. In WWM each player’s score is meant to be compared with the other players’ score. This is one of the major innovations being implemented in WWM, when compared to other negotiation experiments where scores are provided.

Along with an automatically assigned score, a reputation score is assigned at the end of every negotiation. Before a score is assigned by the software, each player grades the reputation score of his or her opponent.

Distribution : Internet - Commercial
Platform(s) : Browser

Links