Game Classification

MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies Matthew Kam (U.S.A.), MacArthur Foundation / Microsoft / National Science Foundation / Qualcomm / Verizon (U.S.A.), 2009  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 8 to 11 years old
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies Cellphone-based games that enable poor children in the developing world to acquire language and literacy in immersive, game-like environments. These games target localized language learning needs and aim to make literacy resources more accessible to underprivileged children who face the child labor challenge.

Platform(s) : Mobile

Links