4:32 is a conceptual game made for the 2010 Global Game Jam where the general theme was deception. It is a response to Petri Purho's title 4 Minutes and 33 Seconds of Uniqueness, which was in turn inspired by John Cage's musical composition 4'33.
It builds on Purho's title by exploring how 4 minutes and 32 seconds that are meant to be spent playing a game are often wasted on the process common for PCs to simply get the game to run. Set in a browser it presents the user different requirements that need to be met before the game can be played, based on specific plug-ins, having the correct browser, or colour, language and resolution settings. When those are met it is revealed that the process of meeting the requirements was the actual game, proving how game time can be wasted.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
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