Game Classification

A Blurred Line 2001  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


A Blurred Line The action of A Blurred Line takes place in a futuristic world, in which all natural resources have been used up and a "Catch Colony", that gathers cosmic energy is the planet's only source of energy.

As the game begins, you are controlling a party that is trying to stop an unknown person from breaking the Catch Colony's connection to earth which would kill all colonists and rob the earth of it's only remaining energy source. After the connection seems to be destroyed, the game flashes back to events that took place two years earlier and the player finds himself in the roll of Talan, the person who tried to destroy the connection, and it turns out that he is just an ordinary worker. It is not going to be an ordinary day for him though, as the factory he works at is visited by the President of the Agency, the most powerful organization on the planet. The President is assassinated when he is talking to Talan, and Talan is left as the only suspect. Without hope of proving his innocence, he must try to escape the Agency and find a place to hide. During his journey however, he meets people who live outside of the system that he grew up in and finds out that the story of the Agency and the Catch Colony is not quite as glorious as he (and everybody else) was made to believe ...

Gameplay-wise, A Blurred Line is very similar to 16-Bit-Console-RPGs, which comes as no surprise, as it has been created with the RPG Maker 2000 tool. Most of the time is spent exploring the world map or various dungeons looking for treasure and picking up random battles. These Battles use the standard battle mode of the RPG Maker 2000 and play quite similar to turn-based battle modes of typical Console-RPGs. Every party member can attack defend use items or special attacks. Every character has a unique special skill, the most important one being that of the main character. He can detect and absorb his enemies "Aura", which enables him to use their special attacks for the time of the battle. If he absorbs a special attack often enough, he will be able to use it permanently. To make things a little more interesting outside of battle, there are a few simple puzzles as well as some mini-games. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

Links