Game Classification

The Adventures of Alice who Went Through the Looking-Glass and Came Back Though Not Much Changed 1986  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Adventures of Alice who Went Through the Looking-Glass and Came Back Though Not Much Changed As in the Lewis Carroll work, Victorian girlchild Alice Liddell avoids doing her tedious homework ("Could there possibly be" you think "a better day to go out and play and avoid studying Mathematics?") by escaping into a whimsical wonderland filled with bizarre characters. Many of the major characters (Cheshire Cat, Jabberwock) and locations (tea party, croquet game) in the stories make appearances in the game, though the plot is considerably streamlined, with occasional injections of anachronistic narration (>READ VORPAL SWORD -- It says "American Express Blade. Don't leave the garden without it.") [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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