The events of Alice: Madness Returns begin where the previous game left off: desperately struggling with her own mind, Alice is now in an establishment for children with psychological problems, and memories of her whole family dying in the fire haunt her. Now another threat - which appears as a giant train - seeks to destroy her Wonderland. Alice will battle through several large and diverse stages to stop the train and find out its true meaning.
Gameplay may be described as 50% platform-jumping and 50% hack-and-slash combat. Unlike the previous game, the emphasis is on fighting with melee weapons, although there are also means (and necessity) to shoot enemies. During her travels Alice will visit both XIX century London and imaginary worlds that can be described as psychedelic, unnatural, and even disturbing; some portions of the game dwell upon the subject of child prostitution. One of the novelties of the game is Alice's ability to shrink herself anytime, allowing her to enter small pathways and detect otherwise virtually invisible platforms and objects. From time to time players will need to complete various mini-games, including several side-scrolling stages. Some characters from the previous game make their appearance here, and the game also introduces several new creatures from Lewis Carroll's novels.
It's a single-player game only. Alice's weapons are upgradable - the price is teeth that players will collect on the journey. A total number of roses that stand for Alice's health-bar can also be increased by finding and completing special challenges called 'radula rooms'. There are a lot of hidden objects to find, such as various memories and bottles; collecting them will unlock certain galleries in game's menu. A New Game+ option with increased difficulty is available once the game is completed.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Playstation 3 (PS3) -
PC (Windows) -
Xbox 360 (X360)
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