Game Classification

The Amazing Virtual Sea Monkeys Creature Labs Ltd. (United Kingdom), Xicat Interactive (Germany), 2001  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The player has to look after Sea-Monkeys in a virtual fish tank, providing them with food and oxygen. They are created from a virtual packet of "Instant Life" - much like the real-life Sea-Monkeys which the game is based upon - and can then be encouraged to collect pearls as they grow, which can be used to purchase add-ons for the tank, such as fish and toys.

Created using a modified version of the technology from the Creatures series - although without the complicated AI of that series - the game simply involves interacting (generally using the mouse) with the Sea-Monkey "pets" and the contents of the tank, rather than involving any specific goals. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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