Game Classification

American McGee's Grimm: A Christmas Carol Spicy Horse, GameTap LLC, 2008  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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This is the final of eight episodes in the second season of American McGee's Grimm series. This instalment is based on the famous tale A Christmas Carol by Charles Dickens. Ebenezer Scrooge is a stingy mean old miser who on Christmas Eve is visited by four ghosts (one is his old business partner) that show him the error of his ways. He is shown various times in his life - the past when he was a kid, the present where his employee is trying to make his poor family a happy dinner, and his future where Scrooge has died and how the people he knows react. Scrooge then becomes a changed man and sets out to correct his ways.

After seeing the original tale, Grimm again goes about bringing about a darker version by going through several platform levels of the story and touching everything to raise a darkness meter enough to progress to the next area. The resulting darker story is played at the end to show the changes affected the story. In this episode the clock showing how quickly each level is beat will change colour from gold to silver to normal time so it becomes clear when to speed up. Finding bonuses subtracts time and yields a better final result. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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