Game Classification

Angel Night Four-Nine, Four-Nine, 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Angel Night In the miraculous World of Demons, there lived a vampiric count. One day, standing near the statue of the Goddess of Time, the count thought with sadness of everyone's mortal fate; at this moment the God of Death appeared, telling the count he has a visitor in his castle. The visitor turns out to be a succubus named Karuru, who suggests that the count trains two young female demons, Tiris and Emalis, and sends them to the other worlds...

Angel Night has elements of adventure game (verb-based interface, menu-based navigation through the game world, usage of inventory items, etc.), visual novel (choosing answers that will influence the course of the story), as well as simulation game elements. The simulation aspect is evident in the statistics the two young girls have: depending on the count's actions, they will have better or worse training, and also might have a sexual relationship with their master. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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