Game Classification

BAD_MACHINE 1998  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


BAD_MACHINE What happens when a computer has no programming? What if there is nothing stopping it from using its systems to do whatever it wants? It would probably be something like BAD_MACHINE.

The game deviates from traditional interactive fiction in the fact that you see from the perspective of a robot. Literally. Everything you see is from the exact perspective of a modern, totally inhuman computer. That means you don't get any rational description of what you see. It's all in code. To better describe it, here is an exact quote from the game:

"Dir ALT{ER}DDDisplace-: 2 [east -> north]
Reclamation Sector (1)
(clear*space) open -> bare floor. (insersection / entrance?) line delimiter cross=north: wider space. south: rec. seccttoor.
Sector->Content_list: a disabled climber-class machine
Salvager-class machine is here.
Salvager #231 :: Mover #005 | [Salvager-class machine * Serial 14-231 * Power: 250 * GOOD MACHINE]
Salvager #231 detach()e()s leg {type #0274} frOm disabled climber-class machine
Salvager #231 picks the leg {type #0274} up."

Now, with nothing but a broken compass, a corrupted database, and a dangerously low level of compliance, you must guide Mover #005 to safety...wherever that may be.

BAD_MACHINE is made with TADS. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos) - PC (Linux) - PC (Windows)

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